That's it! I hope this will work for those of you who have issues (even on Windows 8, maybe?), or who simply don't want to change the desktop colour mode. Keep in mind that once a save is loaded, the game will change resolution according to your options. I've tried a way to keep the pointer visible on the borders, but it becomes buggy again. ![]() The window will "detach", then click/move/resize at will. Use Windows pointer (Alt-F12 if need be) and carefully click once on the window borders (the cursor disappears, but is still "on" the border). If you've chosen solution 2, the game will start in the corner. Launch the game by double clicking on the name you've chosen in the list, or the original shortcut (with DxWnd still running). Note that while DxWnd is running, all configured programs should be modified/hooked by it. DirectX : Automatic, Primary Surface (it helps circumventing a display bug when windowed this way), Auto Primary Surface Refresh, Remap Client Rect (same, as far as I know) + check DirectInput Hooking, which allows for Alt-F12 to be used to regain control of the pointer as Windows mouse, or force the clipping again. but clipping forces the pointer to stay inside the window, which you will want given the nature of the game). Mouse: check "Correct mouse position", "Force cursor clipping" and "Message processing" (I've always chosen mouse postion and message processing for any game, though I don't know exactly why. With this method, the game will start glued to the upper left corner anyway.ġ) locked window: choose "Lock win coordinates"Ģ) move/resize: choose "Keep aspect ratio" (so, we don't lock the window, but if you resize it, at least it won't look like a distorted pack of pixels) W and H values are best left set at 0 in this case, so that the game can resize itself.Ģ) movable/resizable window : put whatever you want in X / Y. In order to get the correct coordinates to have a window centered for example, you need to set the desired resolution in the game options (menu and cutscenes will still play at a lower resolution though, as they are locked in 640x480), then find X and Y as : X = (screen width - game width) / 2, and Y = (screen height - game height) /2. ![]() X goes for screen width, Y for screen height. Now, for the two solutions :ġ) locked window (easiest way to play) : in order to lock the window elsewhere than in the upper left corner, you need to do some math. Main : give it a name, check "Run in Window". unzip it somewhere launch it, then Edit => Add, and select "game.exe" from Nox directory. It's easier to use DxWnd without any to begin with. disable any compatibility mode for the game. Solution 2) allows for the window to be moved and resized. Solution 1) makes the game run in a fixed window, which position you define before playing (the window won't be movable nor resizable). So, what I explain below may seem a bit long and complicated but it's really to play in a comfortable way. There is an annoying issue with this solution though, which is that the game really wants to stick to the upper left corner of your screen by default. dll file or changing your desktop to 16bit mode. For me, it solves the crashes, black cutscenes, flickering menu. It involves DxWnd, which seems to fool the game into running in window mode while still running as if it were fullscreen. There are already topics about window mode, bugs and Windows issues, but I didn't really know which one to answer to, so here is a new one. ![]() I have found another way to run NoX windowed without any issue this time (cutscenes, colours, sound.
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